🎭
Profile
⚙
Customisations
v0.6.7 by
Hioke
No track loaded
Setup playlist
The battlefield lies silent.
Please enable Javascript to help our troops take up arms.
Room Code:
----
Pre-game Configuration
Loading...
Mode
Same Device
Vs Bot
Online
placeholder
Create Room
Public
Private
Join Room
Enter Code
View All Rooms
Review
Play As
White
Black
Exhibition Match
Bot Difficulty
Page
Knight
Swordmaster
Monarch
Custom Rulesets
We Give You Our King
DMZ
Third-Party
Custom Board
Random Board
Sandbox
Custom Rulesets
Enable Timers
Timer increment / move
10s
30s
60s
Custom
s
Custom Rulesets
White Time (seconds)
Black Time (seconds)
Hypercarry Selection
White Preset
None
Black Preset
None
White Queen Buffs
Knight Queen
Cost: 3
The Queen gains knight movement and knight-pattern attacks (checks included).
"You can run, but you can’t hide"
Cost: 2
The Queen can capture through screens along ranks/files with exact screen count.
Screens required:
"Die for Me"
Cost: 1
The Queen may capture friendly pieces (except the king).
"Come Back to Me"
Cost: 2
Die for Me victims may return after cooldown, within a 5-point lifetime budget.
"I am a Dragon, Dragons don’t play by rules"
Cost: 3
The Knight may optionally make a second move immediately after its first move if it does not capture a piece.
Every Mount Has Its Rider
Cost: 2
When a Knight is captured, a Pawn of the same colour is placed on that square, removing the attacking piece.
"Didn’t See You There"
Cost: 1
The Knight may capture friendly pieces (except the King) when moving backwards.
Bearer of the Pallium
Cost: 1
Bishops may move one square orthogonally.
All Roads Lead Back to Rome
Cost: 3
After capturing, a Cardinal may return immediately to its source square.
Vicarius Christi
Cost: 3
Adjacent friendly non-King pieces may move like Bishops for that move.
How Do You Think Castles Get Around?
Cost: 0
Each Rook carries one magical warp circle.
Sunrise Gate
Cost: 2
At turn start, a Rook on a warp circle may warp, then make a non-capturing move.
Sunset Gate
Cost: 1
At turn end, a Rook on a warp circle may warp and end there.
Supply Lines
Cost: 3
Allied non-King, non-Queen pieces may use allied warp circles.
Advanced Warp Circles
Cost: 3
Warp circles remain functional even if all bishops are eliminated.
Avarice
Cost: 3
The King exerts his influence via his subjects.
Die in My Stead
Cost: 3
Once per game, a piece from the King's immediate surroundings may be sacrificed to prevent mate.
Noble Houses
Cost: 3
Pawns movement and capture options expand as they advance.
Foreign Aid
Cost: 3
Every third turn converts one random (red) neutral piece.
A Ruler Must Know All
Cost: 1
The eval bar may be accessed on this player's turn.
Point Bonuses
(max. 3)
Defenceless King
+2
The King cannot capture any piece.
I Used to Be a Pawn
+5
The Queen can only move 1 square in any direction and en passant. If it reaches the end, it becomes a Knight Queen.
No Special Moves
+1
Castling and en passant are disabled.
Brothers From Another Mother
+3
Rooks, Knights and Bishops cannot capture opposing or friendly pieces of the same kind, unless doing so resolves check.
Command Fatigue
+1
The hypercarry cannot be moved for more than 3 consecutive turns.
Sole Mistress
+1
Pawns cannot promote to queens.
This Kingdom Ain't Big Enough for the Two of Us
+2
(Forced) One of the two original Knights is randomly sacrificed.
Run Them Down
+1
The Knight hypercarry cannot move to any of the last 3 squares it stood on, unless it is capturing an opponent’s piece.
Rook Buffs Are for Rooks
+3
Bishops cannot pick up, carry, or redeploy warp circles.
No Take Backs
+1
Once a piece is touched, that piece must be moved for that turn.
Random Sacrifice
+1
Enables sacrifice +/- box; pieces removed randomly.
Not Winning is Losing
+1
If the game ends in a draw, this side loses instead.
Point Bonuses
(max. 3)
Defenceless King
+2
The King cannot capture any piece.
No Special Moves
+1
Castling and en passant are disabled.
Sole Mistress
+1
Pawns cannot promote to queens.
Command Fatigue
+1
The hypercarry cannot be moved for more than 3 consecutive turns.
No Take Backs
+1
Once a piece is touched, that piece must be moved for that turn.
Random Sacrifice
+1
Enables sacrifice +/- box; pieces removed randomly.
Not Winning is Losing
+1
If the game ends in a draw, this side loses instead.
Black Queen Buffs
Knight Queen
Cost: 3
The Queen gains knight movement and knight-pattern attacks (checks included).
"You can run, but you can’t hide"
Cost: 2
The Queen can capture through screens along ranks/files with exact screen count.
Screens required:
"Die for Me"
Cost: 1
The Queen may capture friendly pieces (except the king).
"Come Back to Me"
Cost: 2
Die for Me victims may return after cooldown, within a 5-point lifetime budget.
"I am a Dragon, Dragons don’t play by rules"
Cost: 3
The Knight may optionally make a second move immediately after its first move if it does not capture a piece.
Every Mount Has Its Rider
Cost: 2
When a Knight is captured, a Pawn of the same colour is placed on that square, removing the attacking piece.
"Didn’t See You There"
Cost: 1
The Knight may capture friendly pieces (except the King) when moving backwards.
Bearer of The Pallium
Cost: 1
Bishops may move one square orthogonally.
All Roads Lead Back to Rome
Cost: 3
After capturing, a Cardinal may return immediately to its source square.
Vicarius Christi
Cost: 3
Adjacent friendly non-King pieces may move like Bishops for that move.
How Do You Think Castles Get Around?
Cost: 0
Each Rook carries one magical warp circle.
Sunrise Gate
Cost: 2
At turn start, a Rook on a warp circle may warp, then make a non-capturing move.
Sunset Gate
Cost: 1
At turn end, a Rook on a warp circle may warp and end there.
Supply Lines
Cost: 3
Allied non-King, non-Queen pieces may use allied warp circles.
Advanced Warp Circles
Cost: 3
Warp circles remain functional even if all bishops are eliminated.
Avarice
Cost: 3
The King exerts his influence via his subjects.
Die in My Stead
Cost: 3
Once per game, a piece from the King's immediate surroundings may be sacrificed to prevent mate.
Noble Houses
Cost: 3
Pawns movement and capture options expand as they advance.
Foreign Aid
Cost: 3
Every third turn converts one random (red) neutral piece.
A Ruler Must Know All
Cost: 1
The eval bar may be accessed on this player's turn.
Point Bonuses
(max. 3)
Defenceless King
+2
The King cannot capture any piece.
I Used to Be a Pawn
+5
The Queen can only move 1 square in any direction and en passant. If it reaches the end, it becomes a Knight Queen.
No Special Moves
+1
Castling and en passant are disabled.
Brothers From Another Mother
+3
Rooks, Knights and Bishops cannot capture opposing or friendly pieces of the same kind, unless doing so resolves check.
Command Fatigue
+1
The hypercarry cannot be moved for more than 3 consecutive turns.
Sole Mistress
+1
Pawns cannot promote to queens.
This Kingdom Ain't Big Enough for the Two of Us
+2
(Forced) One of the two original Knights is randomly sacrificed.
Run Them Down
+1
The Knight hypercarry cannot move to any of the last 3 squares it stood on, unless it is capturing an opponent’s piece.
Rook Buffs Are for Rooks
+3
Bishops cannot pick up, carry, or redeploy warp circles.
No Take Backs
+1
Once a piece is touched, that piece must be moved for that turn.
Random Sacrifice
+1
Enables sacrifice +/- box; pieces removed randomly.
Not Winning is Losing
+1
If the game ends in a draw, this side loses instead.
Confirm Configuration
Reset
Notes
The bot is thinking...
Game Paused
Game Over
Result: -
0.0
▶
Captured Pieces
White
05:00
Pause
Black
05:00
Bot Debug
Copy
Debug State
Copy
Phase:
-
Turn:
-
Result:
-
FEN:
-
Set FEN
Auto Flip board
Offer draw
Make your move to send the offer.
Sacrifice to Gain Points
Drag pieces off the board (manual) or use +/- if Random Sacrifice is enabled for that side.
Required:
0
Material:
0
+
Bonus:
0
Piece
Count
Adjust
Pawn
+1
0
/
8
-
+
Knight
+3
0
/
2
-
+
Bishop
+3
0
/
2
-
+
Rook
+5
0
/
2
-
+
Start Game
White
Required:
0
Material:
0
+ Bonus:
0
Piece
Count
Adjust
Pawn
+1
0
/
8
-
+
Knight
+3
0
/
2
-
+
Bishop
+3
0
/
2
-
+
Rook
+5
0
/
2
-
+
Black
Required:
0
Material:
0
+ Bonus:
0
Piece
Count
Adjust
Pawn
+1
0
/
8
-
+
Knight
+3
0
/
2
-
+
Bishop
+3
0
/
2
-
+
Rook
+5
0
/
2
-
+
Start Game
White
Required:
0
Bonus:
0
Black
Required:
0
Bonus:
0
Start Game
Play
Play Move
▾
Play Move
Chat
Previous Move
Ask Bot
Next Move
SAN
Set SAN
Move History
Copy to Clipboard
Chat History
Game Guide
×
Previous
Next